So, another month or so has gone by. Georgia's playing Florida tomorrow and that's always a good game if I remember to watch. Anyway, school's going fine, but getting up at O'Dark Thirty is getting to me. Not much to talk about there.
I bought the original Ace Combat (Air Combat here) and Ace Combat 2 the other day. I've played through the first one and I'm on the last mission of the second game. The first game was a Playstation 1 launch title from back in '95 according to GameFAQs and the second game came out two years later. Air Combat is pretty dreadful, especially in the graphics department. Backgrounds are extremely basic and it's real easy to get terribly lost. The original Ace Combat Canyon Mission (TM) is absolutely terrible because of the graphics: it's nearly impossible to distinguish the two walls of the very narrow canyon so I had a hard time judging turns. The game also predates analog controllers for the Playstation and the D-pad is not ideal for controlling aircraft. Oh, and all your planes get a hideous red and purple paintjob since the series originally had a phoenix logo. It might be the only game in the series where you can pick your missions from a world map.
Neither game has much of a plot. You're a sorta generic but very good pilot hired to put down a rebellion of some sort and they hand you money for blowing stuff up. You can pay wingmen to accompany you on some missions, but it's not worth the money since they suck even more than the guys from AC5 and AC Zero. You also have to pay to have damaged planes repaired or replaced, but it's pretty cheap in AC2; you have to pay full price for a spare plane in Air Combat and you can only have eight at a time.
AC2 added a lot of features that made the game much better, including analog controls. And missiles showing up on your radar, and graphics that are actually pretty good for their age. Planes with different missile capacities also make their first appearance (Air Combat just gave everyone 65 missiles and a ridiculous number of bullets), as do branching missions and named enemy aces. One of them flies a FALKEN and it looks a lot like the superplane in AC5 and AC Zero and he's a real bitch to put down.
It's still missing the ability to look around you with the right analog stick, which I miss from time to time despite hardly ever using it. Also, a lot of planes stall if flown upside down and most of them will stall very easily in one particular mission that requires you to intercept enemy aircraft at a high altitude.
I bought the original Ace Combat (Air Combat here) and Ace Combat 2 the other day. I've played through the first one and I'm on the last mission of the second game. The first game was a Playstation 1 launch title from back in '95 according to GameFAQs and the second game came out two years later. Air Combat is pretty dreadful, especially in the graphics department. Backgrounds are extremely basic and it's real easy to get terribly lost. The original Ace Combat Canyon Mission (TM) is absolutely terrible because of the graphics: it's nearly impossible to distinguish the two walls of the very narrow canyon so I had a hard time judging turns. The game also predates analog controllers for the Playstation and the D-pad is not ideal for controlling aircraft. Oh, and all your planes get a hideous red and purple paintjob since the series originally had a phoenix logo. It might be the only game in the series where you can pick your missions from a world map.
Neither game has much of a plot. You're a sorta generic but very good pilot hired to put down a rebellion of some sort and they hand you money for blowing stuff up. You can pay wingmen to accompany you on some missions, but it's not worth the money since they suck even more than the guys from AC5 and AC Zero. You also have to pay to have damaged planes repaired or replaced, but it's pretty cheap in AC2; you have to pay full price for a spare plane in Air Combat and you can only have eight at a time.
AC2 added a lot of features that made the game much better, including analog controls. And missiles showing up on your radar, and graphics that are actually pretty good for their age. Planes with different missile capacities also make their first appearance (Air Combat just gave everyone 65 missiles and a ridiculous number of bullets), as do branching missions and named enemy aces. One of them flies a FALKEN and it looks a lot like the superplane in AC5 and AC Zero and he's a real bitch to put down.
It's still missing the ability to look around you with the right analog stick, which I miss from time to time despite hardly ever using it. Also, a lot of planes stall if flown upside down and most of them will stall very easily in one particular mission that requires you to intercept enemy aircraft at a high altitude.
Current Mood:
tired
Current Music: That guitar piece from Ace Combat Zero
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